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Shots are all imported with sharpness +25% and brightness +50% :(

Hi!

That’s boring, really, a have to remember to reduce brightness every time I import photos, for example in lightroom. Is there any way to get rid of that? Maybe someone knows where these settings are coming from? Is it possible that my camera (I got lumix DMC-FZ100 – no changable lens) writes them into its raw files?

Thanks in advance for any help!

Original Post

Posted in Camera RAW.


Generic Guideline for Disk Setup

There have been many questions about how to set up your disks.

 

Where do I put my media cache files, where the page file, and what about my preview files?

 

All these allocations can be set in PR, so I made this overview to help you find some settings that may be beneficial. It is not a law to do it like this, it is a generic approach that would suit many users, but depending on source material, workflow and backup possibilities, it is not unthinkable you need to deviate from this approach in your individual case.

 

The reasoning behind this overview is that you want to distibute disk access across as many disks as possible and get the best performance.

 

Look for yourself:

 

Guideline Disks.jpg

 

I hope this helps to remove doubts you may have had about your setup or to find a setup that improves performance.

Original Post

Posted in Premiere.


How can I get a list of rated files in folders/subfolders?

I use a star rating system to select which photos I need to work on. Each subject has their own folder. Within each subject’s folder are subfolders, one for each time I have a photo shoot with them. The hierarchy looks something like this…..

 

MainFolder

     Subject1

          Shoot1

          Shoot2

     Subject2

          Shoot1

     Subject3

          Shoot1

          Shoot2

          Shoot3

          Shoot4

     Subject4

          Shoot1

 

And so on. The image files are within each “Shoot” folder. The thing I’d like to accomplish is to have a way that I can start with the main folder and check through all subfolders where image files are and build a listing of all rated image files that I can parse through to see which images I need to work on.

 

Ideally I’d like to have them sorted from highest to lowest rating. I can do this by stepping through each folder and file within, checking the rating of each file, and continuing. What I’d really prefer to speed things up is to know if there is a way to check a folder’s contents and filter it by rating. First, extract all the 5-star rated filenames, then 4-star, then 3-star, and so on. I cannot find anything in the documentation for Bridge scripting that allows for sorting/filtering folder contents. I currently have over 40,000 image files so checking through them one at a time even with a script would be a task which is why I’d like to know if there is a scripting method to filter out ratings within folders.

 

Any help would be greatly appreciated. I can write the script…at least most of it I think…but things would go so much nicer for me with a filter/sort.

Original Post

Posted in Bridge.


Lightroom 3.5 RC Performance Feedback

There are a couple of potentially significant performance related bug fixes in the 3.5 RC (there’s a couple more being evaluated/investigated internally) and I wanted to start a thread for feedback on where we stand at this point.

 

I’m really hoping to keep this thread focused. That hopefully means no chatter on functional (as opposed to strictly performance) bugs, chatter and critiques on how we’re approaching investigating and getting bugs fixed in dot releases, feedback on versions other than 3.5, or feedback that doesn’t involve comparing 3.5 behavior to some earlier 3.x version (noting comparisons to 2.x in addition is fine, of course, but I’m focusing on evaluating how effective the changes in 3.5 are against the reported issues).

 

Example of the kind of feedback I’m looking to gather: “Compared to 3.4.1, when I do X it seems a bit faster. I still see high memory use and correspondingly sluggish performance when I do Y, though. My system is running Windows 7 64-bit and has 8 GB of RAM and 2 Xeon 3.0 Ghz Quad Core processors. My image files are on a striped RAID and I have two 1920×1080 monitors.”

 

One other minor inquiry to note (at the risk of maybe doing too much in one thread): For those that do see sluggishness when brushing or applying dust spots, I’d be quite curious to know if it is improved if you clear the history states via the “X” in the upper right corner of the panel. There’s a fix that’s been confirmed to help that problem and we’re considering putting it into the 3.5 final version, but some empirical confirmation that impacted customers would be helped by it would be worth knowing. A short addendum to the above post with “Clearing history [helps | hurts | has no obvious effect] on Develop adjustment interactive performance.” will give me some useful information to use to evaluate the likely outcome of including that fix.

 

Thanks as always for your patience and participation,

 

Dan Tull

Adobe Systems

Lightroom QE

Original Post

Posted in Lightroom.


ACR backward compatibility – why not?

I currently use Adobe CS3 (ACR 4.6) and the latest LR (3.4.1/ACR 6.4.1). I’ve been using a Kodak DCS SLR/n and LR/ACR to process my RAW files. I recently bought a Nikon D3s and have found that I can’t open the NEF files in Bridge or PS, primarily because my PS ACR 4.6 can’t read them, and PS informs me that the file is of the wrong kind. I don’t even have the “Open in Camera Raw…” option in the context menu in Bridge for NEF.

 

My question is, then, is there an insurmountable technical reason that ACR can’t be built so that it can ‘degrade gracefully’ for earlier versions of PS? I understand that new features and capabilities are added to ACR peirodically, but why can’t the interface be designed such that an older version of PS can use the latest ACR (which, most importantly in this case, contains capabilities for newer cameras). PS doesn’t care once the file is processed by ACR. It seems ACR could be easily written to determine what version of PS it should process for and, more importantly, why is it even tied to a specific version of PS anyway (other than perhaps ‘smart objects’).

 

Luckily, I have LR and can work around this newfound lack of capability with my upgraded camera. However, what I come away with from this experience is that this is a well-designed force-fed upgrade requirement for Adobe PS customers that don’t appear to be truly necessary. If there is a valid techinical reason that this is not possible I will understand, but as a career SW architect/engineer, personally, I just don’t see it. It appears that if Adobe has taken the path that if it can’t create upgrades that stimulate mass upgrades (which haven’t happened with CS4 or CS5, and shareholders know it), then they rely on HW updates to make their products obsolete. Not a good business practice. (Just ask Microsoft and the millions of people still using Windows XP Pro).

 

I would appreciate any input anyone might have on why ACR is designed in this way.

Original Post

Posted in Camera RAW.


www.tube8.com

Hi

 

This is alout webite. This video player FMS video player or not.

 

http://www.tube8.com/ebony/lori-alexia-black-size-queens/198849/

 

 

How do create this video player?

 

Regards

S. Perumal

Original Post

Posted in Flash.


System requirements for Premiere Pro CS5

Adobe has on its website the Adobe Premiere Pro CS5: System Requirements

 

Unfortunately, this overview is severely lacking in realism and a lot of people were disappointed when their system met these minimum requirements, but still would not do what they expected, or at least not without jerkiness, hiccups and similar issues.

 

The problem with these requirements as stated is that they are really bare minimum requirements to install the software, but unfortunately it does not tell how well a certain system will perform with the myriad of codecs used and the different needs and expectations people may have about their editing rig. Since this issue is nearly a year old now and nothing tangible has changed, I decided to write this article to help people understand what is realistic to expect, what influences the hardware choices in order to use CS5 to full satisfaction.

 

CAVEAT: This is my personal opinion, in no way authorized or endorsed by Adobe, who have not seen anything I write here till the moment it has been published here.

 

Context:

 

The nature of one’s editing projects can have a major impact on the hardware required to run projects effectively. Long form documentaries, delivered on BRD demand different hardware and priorities in hardware setup then music clips with lots of multicam work and color effects delivered to the web, or wedding video’s delivered on DVD. And unfortunately, there is no simple rule saying that if you edit X, you need Y hardware.

 

The second thing that has a major impact is the source material, the codec used. Back in the old days things were very simple, you had DV material from a tape based camera and that was it. Nowadays, things have grown much more complex. The number of codecs used in source material has grown enormously, the number of formats and frame rates has grown in a similar fashion. We used to have 480, now we have added 720, 1080, 2K, 3K, 4K plus various DSLR and other formats, we had interlaced, now we have progressive as well, we used to have 25 or 29.97 FPS, now we have 24, 25, 29.97, 60 and even more frame rates. We had DV, now we have MPEG2, HDV, XDCAM, P2, AVCHD, RED, Cineform, Matrox, and numerous other codecs.

 

This makes it all the more confusing for people to know what they need when they start out with video editing to run CS5 successfully.

 

The codec issue:

 

Some codecs are easy to handle for a computer, others are difficult to handle. It is generally known that DV material is very easy to handle and AVCHD is pretty tough to handle. The general rule is that the more compressed the material is, the harder it is for the computer to edit this. GOP (Group of Pictures) structure is an extra burden. The higher the resolution, the harder it is on the computer.

 

To simplify matters one could differentiate codecs and source material in three categories, based on their properties:

 

Codec.png

 

Of course boundaries when using three categories are not always very clear, but the tendency is rather clear. Easy codecs are in the upper left corner, difficult codecs are in the lower right corner. For that reason we have identified three categories, Easy, Intermediate and Difficult.

 

This is somewhat similar to the color coding PR uses with none, yellow and red in the time line. It is not complete in the overview of common codecs, but is intended to show what the impact can be of different codecs and the hardware requirements.

 

I realize this is a limited overview and generic in nature. It will not answer all questions, but may be helpful to avoid disappointments. It also has a number of limitations. For instance, uncompressed MS AVI SD material. No GOP structure, no compression, low resolution, that should be at the top left corner, right? Wrong. Uncompressed does not burden the CPU, but is a definite burden on the memory and disk I/O system.

 

What does that mean in terms of requirements?

 

System requirements:

System requirements CS5.png

 

If the codecs you generally use are slightly more than just plain “easy”, look at the improvemnts in the next column and repeat for the next column if applicable.

 

I hope this can benefit people to understand there is more to choosing a system than just following the Adobe site.

 

Additions or suggestions for improvements are welcome.

Original Post

Posted in Premiere.


Airline Slogans – your favorite ?

Who are they and what’s your favorite ??

 

More experience than our name implies

Keep climbing

Fly the friendly skies

Work hard, fly right

Fly smart

The joy of flying

No ordinary airline

Up up and away

 

Original Post

Posted in Premiere.


HD-SDI data rate (uncompressed 10-bit 4:2:2)

I have a new BlackMagic HyperDeck Shuttle, the output file format is a MOV file that is uncompressed 1920 x 1080 10-bit 4:2:2.  When I put this output clip into Premiere here is what the properties of the clip show.

 

Mov-BM-Characteristics.jpg

What bothers me is the “Average Data Rate” of 90.8 MB/second.  Is this what I should be seeing?  I was under the impression that uncompressed HD 10-bit 4:2:2 required much higher.data rates something like 180 MB/second and thereby necessitating RAID arrays for Premiere.

 

Does anyone have uncompressed HD data to compare to my results?  The data is complete as I did also record the regular AVCHD data and have both in a timeline

Original Post

Posted in Premiere.


I just built a 6 core 970 @ 3.2, BEGINNER NEEDS OVERCLOCKING ADVISE

i JUST BUILT A 6 CORE 970 @ 3.2 GHZ, ASUSTeK Computer INC. SABERTOOTH X58 Rev 1.xx

24 GIGS OF 1600 RAM, 2 SATA RAID 0, 1 10,000 RPM SYS DRIVE, 1 EXTRA SATA DRIVE. CS5.5 editing avchd.

NVIDIA GeForce GTX 570

 

programs on system drive

Scratch/page/renders on a different single sata

Video/Audio on Raid 0  2, 7200rpm sata drives

 

 

i NEVER OVERCLOCKED ANYTHING. Are there specific changes I could make, values i could change that would increase the speed of my machine without sacrificing stability. in other words, a formula of sort that others have followed with this particular MB/CPU?

 

Thanks:-)

Steve from NY

Original Post

Posted in Premiere.


No SSD’s or..

Here, on the forum the SSD is no go, no benefits to PREpro or AE, and I get why.

Now via Twitter I get this Adobe tweet about the benefits of SSD to us..

 

http://adobe.ly/qEIvrZ http://fb.me/1cqcfMA5o

 

What your opinion?

I think, it’s the same HP, Intel, Adobe deal like always.. If right, i feel sorry for the customers who aren’t diving in this great forum for a few hours.

Original Post

Posted in Premiere.


Camera Raw editing not enabled

I had to do a system restore only to find on return that

I get a message saying  “Camera Raw editing is not enabled. Camera Raw
editing requires that a qualiftyjing product has been launched at least once to enable this

feature”

 

I can open and work on my ORF’s via the mini bridge but not the big one, very frustrating. Can anyone help please without me having to reinstall the whole of CS5?

 

Thank you in advance,

 

RonB

Original Post

Posted in Bridge.


Can’t convert Canon CR2 RAW files to photoshop CS2- please help!

I have a Canon EOS Rebel XT and am using Photoshop CS2 and can not open my Raw images. Canon saves the images as a CS2 file. I guess needs converting.. Please Help!!

Original Post

Posted in Camera RAW.


Why do I have to re-render a Sequence that has a Sequence that was already rendered?


Why? Mac OS X

Original Post

Posted in Premiere.


stabilizer performance


I switched because of Adobes claim of using mutliprocessing on new Macs .. and posts that said FCP does not.

 

Tonight I found out the main reason I bought a 12 Core Mac Pro and the Master Suite ( Stabilization ) ..  the effect / rendering only uses ONE Half of ONE core .. as seen in the Activity Monitor .. and it is impossible to use any of the other cores in a 12 core multiprocessor Mac Pro.

 

Of course there is many other benefits of the 12 Cores .. but stabilization is not one of them.

 

Unfortunately it is my Number One time consuming ‘effect’.

 

 

Think Positive.

 

Right.

Original Post

Posted in Premiere.


To RAID or not to RAID, that is the question


People often ask: Should I raid my disks?

 

The question is simple, unfortunately the answer is not. So here I’m going to give you another guide to help you decide when a raid array is advantageous and how to go about it. Notice that this guide also applies to SSD’s, with the expection of the parts about mechanical failure.

 

What is a RAID?

 

RAID is the acronym for “Redundant Array of Inexpensive Disks”. The concept originated at the University of Berkely in 1987 and was intended to create large storage capacity with smaller disks without the need for very expensive and reliable disks, that were very expensive at that time, often a tenfold of smaller disks. Today prices of hard disks have fallen so much that it often is more attractive to buy a single 1 TB disk than two 500 GB disks. That is the reason that today RAID is often described as “Redundant Array of Independent Disks”.

 

The idea behind RAID is to have a number of disks co-operate in such a way that it looks like one big disk. Note that ‘Spanning’ is not in any way comparable to RAID, it is just a way, like inverse partitioning, to extend the base partition to use multiple disks, without changing the method of reading and writing to that extended partition.

 

Why use a RAID?

 

Now with these lower disks prices today, why would a video editor consider a raid array? There are two reasons:

 

 

1. Redundancy (or security)

 

 

2. Performance

 

 

Notice that it can be a combination of both reasons, it is not an ‘either/or’ reason.

 

 

Does a video editor need RAID?

 

No, if the above two reasons, redundancy and performance are not relevant. Yes if either or both reasons are relevant.

 

Re 1. Redundancy

Every mechanical disk will eventually fail, sometimes on the first day of use, sometimes only after several years of usage. When that happens, all data on that disk are lost and the only solution is to get a new disk and recreate the data from a backup (if you have one) or through tedious and time-consuming work. If that does not bother you and you can spare the time to recreate the data that were lost, then redundancy is not an issue for you. Keep in mind that disk failures often occur at inconvenient moments, on a weekend when the shops are closed and you can’t get a replacement disk, or when you have a tight deadline.

 

 

Re 2. Performance

Opponents of RAID will often say that any modern disk is fast enough for video editing and they are right, but only to a certain extent. As fill rates of disks go up, performance goes down, sometimes by 50%. As the number of disk activities on the disk go up , like accessing (reading or writing) pagefile, media cache, previews, media, project file, output file, performance goes down the drain. The more tracks you have in your project, the more strain is put on your disk. 10 tracks require 10 times the bandwidth of a single track. The more applications you have open, the more your pagefile is used. This is especially apparent on systems with limited memory.

 

The following chart shows how fill rates on a single disk will impact performance:

 

HD Tach B.jpg

Remember that I said previously the idea behind RAID is to have a number of disks co-operate in such a way that it looks like one big disk. That means a RAID will not fill up as fast as a single disk and not experience the same performance degradation.

 

 

RAID basics

 

Now that we have established the reasons why people may consider RAID, let’s have a look at some of the basics.

 

Single or Multiple?

 

There are three methods to configure a RAID array: mirroring, striping and parity check. These are called levels and levels are subdivided in single or multiple levels, depending on the method used. A single level RAID0 is striping only and a multiple level RAID15 is a combination of mirroring (1) and parity check (5). Multiple levels are designated by combining two single levels, like a multiple RAID10, which is a combination of single level RAID0 with a single level RAID1.

 

Hardware or Software?

 

The difference is quite simple: hardware RAID controllers have their own processor and usually their own cache. Software RAID controllers use the CPU and the RAM on the motherboard. Hardware controllers are faster but also more expensive. For RAID levels without parity check like Raid0, Raid1 and Raid10 software controllers are quite good with a fast PC.

 

The common Promise and Highpoint cards are all software controllers that (mis)use the CPU and RAM memory. Real hardware RAID controllers all use their own IOP (I/O Processor) and cache (ever wondered why these hardware controllers are expensive?).

 

There are two kinds of software RAID’s. One is controlled by the BIOS/drivers (like Promise/Highpoint) and the other is solely OS dependent. The first kind can be booted from, the second one can only be accessed after the OS has started. In performance terms they do not differ significantly.

 

For the technically inclined: Cluster size, Block size and Chunk size

 

In short: Cluster size applies to the partition and Block or Stripe size applies to the array.

 

With a cluster size of 4 KB, data are distributed across the partition in 4 KB parts. Suppose you have a 10 KB file, three full clusters will be occupied: 4 KB – 4 KB – 2 KB. The remaining 2 KB is called slackspace and can not be used by other files. With a block size (stripe) of 64 KB, data are distributed across the array disks in 64 KB parts. Suppose you have a 200 KB file, the first part of 64 KB is located on disk A, the second 64 KB is located on disk B, the third 64 KB is located on disk C and the remaining 8 KB on disk D. Here there is no slackspace, because the block size is subdivided into clusters. When working with audio/video material a large block size is faster than smaller block size. Working with smaller files a smaller block size is preferred.

 

Sometimes you have an option to set ‘Chunk size’, depending on the controller. It is the minimal size of a data request from the controller to a disk in the array and only useful when striping is used. Suppose you have a block size of 16 KB and you want to read a 1 MB file. The controller needs to read 64 times a block of 16 KB. With a chunk size of 32 KB the first two blocks will be read from the first disk, the next two blocks from the next disk, and so on. If the chunk size is 128 KB. the first 8 blocks will be read from the first disk, the next 8 block from the second disk, etcetera. Smaller chunks are advisable with smaller filer, larger chunks are better for larger (audio/video) files.

 

 

RAID Levels

 

For a full explanation of various RAID levels, look here: http://www.acnc.com/04_01_00/html

 

What are the benefits of each RAID level for video editing and what are the risks and benefits of each level to help you achieve better redundancy and/or better performance? I will try to summarize them below.

 

RAID0

 

The Band AID of RAID. There is no redundancy! There is a risk of losing all data that is a multiplier of the number of disks in the array. A 2 disk array carries twice the risk over a single disk, a X disk array carries X times the risk of losing it all.

 

A RAID0 is perfectly OK for data that you will not worry about if you lose them. Like pagefile, media cache, previews or rendered files. It may be a hassle if you have media files on it, because it requires recapturing, but not the end-of-the-world. It will be disastrous for project files.

 

Performance wise a RAID0 is almost X times as fast as a single disk, X being the number of disks in the array.

 

RAID1

 

The RAID level for the paranoid. It gives no performance gain whatsoever. It gives you redundancy, at the cost of a disk. If you are meticulous about backups and make them all the time, RAID1 may be a better solution, because you can never forget to make a backup, you can restore instantly. Remember backups require a disk as well. This RAID1 level can only be advised for the C drive IMO if you do not have any trust in the reliability of modern-day disks. It is of no use for video editing.

 

RAID3

 

The RAID level for video editors. There is redundancy! There is only a small performance hit when rebuilding an array after a disk failure due to the dedicated parity disk. There is quite a perfomance gain achieveable, but the drawback is that it requires a hardware controller from Areca. You could do worse, but apart from it being the Rolls-Royce amongst the hardware controllers, it is expensive like the car.

 

Performance wise it will achieve around 85% (X-1) on reads and 60% (X-1) on writes over a single disk with X being the number of disks in the array. So with a 6 disk array in RAID3, you get around 0.85x (6-1) = 425% the performance of a single disk on reads and 300% on writes.

 

 

RAID5 & RAID6

 

The RAID level for non-video applications with distributed parity. This makes for a somewhat severe hit in performance in case of a disk failure. The double parity in RAID6 makes it ideal for NAS applications.

 

The performance gain is slightly lower than with a RAID3. RAID6 requires a dedicated hardware controller, RAID5 can be run on a software controller but the CPU overhead negates to a large extent the performance gain.

 

 

RAID10

 

The RAID level for paranoids in a hurry. It delivers the same redundancy as RAID 1, but since it is a multilevel RAID, combined with a RAID0, delivers twice the performance of a single disk at four times the cost, apart from the controller. The main advantage is that you can have two disk failures at the same time without losing data, but what are the chances of that happening?

 

 

RAID30, 50 & 60

 

Just striped arrays of RAID 3, 5 or 6 which doubles the speed while keeping redundancy at the same level.

 

 

EXTRAS

 

RAID level 0 is striping, RAID level 1 is mirroring and RAID levels 3, 5 & 6 are parity check methods. For parity check methods, dedicated controllers offer the possibility of defining a hot-spare disk. A hot-spare disk is an extra disk that does not belong to the array, but is instantly available to take over from a failed disk in the array. Suppose you have a 6 disk RAID3 array with a single hot-spare disk and assume one disk fails. What happens? The data on the failed disk can be reconstructed in the background, while you keep working with negligeable impact on performance, to the hot-spare. In mere minutes your system is back at the performance level you were before the disk failure. Sometime later you take out the failed drive, replace it for a new drive and define that as the new hot-spare.

 

As stated earlier, dedicated hardware controllers use their own IOP and their own cache instead of using the memory on the mobo. The larger the cache on the controller, the better the performance, but the main benefits of cache memory are when handling random R+W activities. For sequential activities, like with video editing it does not pay to use more than 2 GB of cache maximum.

 

 

REDUNDANCY

(or security)

 

 

Not using RAID entails the risk of a drive failing and losing all data. The same applies to using RAID0 (or better said AID0), only multiplied by the number of disks in the array.

 

RAID1 or 10 overcomes that risk by offering a mirror, an instant backup in case of failure at high cost.

 

RAID3, 5 or 6 offers protection for disk failure by reconstructing the lost data in the background (1 disk for RAID3 & 5, 2 disks for RAID6) while continuing your work. This is even enhanced by the use of hot-spares (a double assurance).

 

 

PERFORMANCE

 

RAID0 offers the best performance increase over a single disk, followed by RAID3, then RAID5 amd finally RAID6. RAID1 does not offer any performance increase.

 

Hardware RAID controllers offer the best performance and the best options (like adjustable block/stripe size and hot-spares), but they are costly.

 

 

SUMMARY

 

If you only have 3 or 4 disks in total, forget about RAID. Set them up as individual disks, or the better alternative, get more disks for better redundancy and better performance. What does it cost today to buy an extra disk when compared to the downtime you have when a single disk fails?

 

If you have room for at least 4 or more disks, apart from the OS disk, consider a RAID3 if you have an Areca controller, otherwise consider a RAID5.

 

If you have even more disks, consider a multilevel array by striping a parity check array to form a RAID30, 50 or 60.

 

If you can afford the investment get an Areca controller with battery backup module (BBM) and 2 GB of cache. Avoid as much as possible the use of software raids, especially under Windows if you can.

 

RAID, if properly configured will give you added redundancy (or security) to protect you from disk failure while you can continue working and will give you increased performance.

 

Look carefully at this chart to see what a properly configured RAID can do to performance and compare it to the earlier single disk chart to see the performance difference, while taking into consideration that you can have one disks (in each array) fail at the same time without data loss:

Areca_HDTach1.jpg

 

Hope this helps in deciding whether RAID is worthwhile for you.

 

WARNING: If you have a power outage without a UPS, all bets are off.

 

A power outage can destroy the contents of all your disks if you don’t have a proper UPS. A BBM may not be sufficient to help in that case.

Original Post

Posted in Premiere.


My new user experience with PP5.5 (not so great)


I just wrote up a very long post and I seem to have trouble posting it — “Cannot post now” error, even though I can post in the testing forum. This is a short post to see if it works…

Original Post

Posted in Premiere.


Roll Up the Window Dear – Snake on the Hood!!!


Just when you thought you’d take a nice Summer auto trip – scary snakes attack!!!!!

http://www.theblaze.com/stories/ooooh-my-god-snake-on-windshield-trigg ers-highway-freak-out/

 

Hunt

 

PS – this might cut into the sales of convertibles…

Original Post

Posted in Premiere.


DNG Profile Editor Question??

I have built custom camera profiles (single purpose and dual illumination) for my Canon digital cameras using DNG Profile Editor. They work well are definitely much better than the canned profiles I was using.Colors snap into place faster and easier, with fewer adjustments. (Nice program!)

 

I have a question about using these custom profiles in LR and ACR. What in LR or ACR most closely represents an “unmodified” file? I’m talking about the slider positions. DNG PE must assume something when it builds it profiles. I think LR defaults are 0 Exposure/Recovery/Fill, 5 Blacks, 50 Brightness and 25 Contrast (or something fairly close to that). Does DNG Profile Editor build it’s profiles so the image looks about right with those settings?

 

The reason I ask is that those settings seem to “pump up the color, contrast and saturation” and look a bit unnatural to me. Setting all the above slider positions to 0 seems to come closer visually what a Color Checker looks like face to face. Yes, it is a bit flat, but nore natural.

 

Can anyone shed light on this for me. I’m looking to set my LR and ACR defaults so they match the CC as closely as possible in terms of saturation and contrast.

 

Thanks,

 

Lou

Original Post

Posted in Camera RAW.


ACR converting raw into huge jpg files even at low quality

Hi  Need  help !!I am downloading raw files from canon 30d into bridge and processing RAW files in ACR.

 

When i have finished the edit I am clicking on save image and selecting jpg and then low quality. The RAw image is about 7mb and the converted low quality jpgs are also coming out to 7mb. These are far too big and is only a recent problem. I have re-installed photoshop but this has not fixed the problem.

 

By the way if I convert an image from raw that I haven’t edited by the same process the file size is only 300kb

 

Would be very grateful if anyone has an answer to this


Original Post

Posted in Camera RAW.